Warcores V 0.0.63



  • Removed default lighting
  • Created the ‘CustomPointLight’ object! As the light is wrapped up in an object I would have to know which specific variables to make instance variables for your per-light-adjustments. At the moment:
  • The light has three ‘modes’:
  1. Idle: Standard, non-flickering light
  2. Periodic: Light fades from on to off in a periodic ‘motion’
  3. Sporadic: Super Fast Light flickering that turns on and off at random moments

      b. You can set the light intensity per instance

      c. You can set the light’s primary radius per instance

  • Created the ‘static variables’ object! As static variables are not supported by unreal for blueprints and everyone else, even the devs, just say make an object just for static variables and good luck...neat…This is used to control the number of enemies spawned so we don’t crash our game during the level completed state, and anything else in future we add that truly needs to be static
  • Multiple key requirements for rooms is in place!
  • Enemies have been freed from the needs of rooms! You should be able to be manually place angels / circling minions without having to set pointers to rooms. This technically has been in place for a while, however they would crop up a bunch of errors and resume normal functionality, which was kind of annoying to deal with.
  1. Angels placed this way will respawn
  2. Circling minions will be one-timers, and will not respawn upon level completion
  • Mesh of Conduit is destructible! Will break apart upon death and fade out after a time!
  • Added ‘flickering’ to charged angel firing portion of the attack, no longer a static blue color! Still needs aesthetic work in terms of a model and possibly particles
  • Level layout - basic level layout, drawn and floor created.
    • enemies and tutorial level information texted
  • Level Layout - Level 1 map built and lighting added
  • Added primary components to tutorial level!
  • Re-focused floating combat text creation for all projectiles! Should be easy to add text to all attacks now!
  • Grenade has been fixed

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